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- *****************************************************************
- * CROSSDOWN *
- * the *
- * crossword puzzle program *
- * copyright (c) 1992 *
- * by *
- * Sam Bellotto Jr. *
- *****************************************************************
- * VERSION 2.8 OCTOBER 12, 1992 *
- *****************************************************************
-
- Presenting REAL crossword puzzles on your computer. CROSSDOWN
- brings all the challenge and enjoyment of solving crosswords
- exactly like the ones found in your daily or Sunday newspapers to
- a brand new PC software package. CROSSDOWN employs a
- sophisticated graphical interface which is fun and intuitive for
- anyone to use who has ever picked up pencil or pen and filled in
- the ten-letter solution for a "1931 Gershwin song."
-
- And now, fans who love to decipher clues like "Meat made in
- the age of dinosaurs (7)" will be happy to know that CROSSDOWN
- includes cryptic crosswords in its repertoire.
-
- CROSSDOWN works on any IBM-compatible computer. System
- requirements include MS-DOS 3.2 or greater, an EGA or VGA
- graphics monitor, a mouse and 640K of RAM. A hard disk is
- strongly recommended.
-
-
- RUNNING CROSSDOWN **********************************************
-
- You can run CROSSDOWN from a hard disk, a floppy disk or even
- from a RAM disk. But it is advisable that you run CROSSDOWN from
- a hard disk. If you wish to run CROSSDOWN from a floppy disk, then
- copy the XDOWN.EXE file, several XWD puzzle files and the printer
- utility from the hard drive to a floppy. **Please refer to the
- PRINTING PUZZLES section before printing, as there may NOT be enough
- free space on a floppy drive to successfully print CROSSDOWN puzzles!
-
- Printing CROSSDOWN puzzles requires at least 500k of available disk
- space to successfully execute!
-
- The following files are all that are necessary to run CROSSDOWN:
-
- XDOWN.EXE .............................. the program
- *.XWD ............................. the puzzle files
- XWD2PRN.INF ..................... header information
- XWD2LPT1.EXE .................... the printer driver
-
- Copy these files to your hard drive, a floppy disk, or a RAM
- drive--wherever you decide to keep CROSSDOWN. These files must be
- together on the same drive\directory\subdirectory.
-
-
- ****************************************************************
- SOLVING PUZZLES
-
- Move to the drive\directory\subdirectory where the CROSSDOWN
- files are stored. Start up CROSSDOWN by typing XDOWN at the DOS
- prompt, followed by hitting the ENTER key.
-
- After a few seconds, the graphical user interface comes up on
- your screen (in color if you have a color monitor). This is the
- CROSSDOWN desktop. You navigate this desktop with the mouse. By
- positioning the mouse cursor on specific areas of the desktop and
- "clicking" the left mouse button, you access CROSSDOWN's many
- features.
-
- Directly above the CROSSDOWN logo/copyright panel is a "radio
- button" labeled CONSTRUCT. Clicking on this button places you
- into CROSSDOWN's puzzle construction mode. DO NOT click on this
- button now. The CONSTRUCT mode is discussed later.
-
- At the upper right quadrant of the desktop are four "radio
- buttons" labeled NEW, QUIT, ACR (Across) and DWN (Down). Position
- the mouse cursor on the NEW button and "click" the left mouse
- button.
-
- ***************************************************************
- THE PUZZLE SELECTION WINDOW
-
- There is no longer any limit to the number of puzzles that can be
- displayed in the PUZZLE SELECTION WINDOW. The PUZZLE SELECTION
- WINDOW now features a quick, easy "paging" capability.
-
- Each page displays the names of 18 puzzles.
-
- To the left of the PUZZLE SELECTION WINDOW are two additional "bars."
- You can page down by "clicking" anywhere on the bottom bar. Similarly,
- you can page up by "clicking" anywhere on the top bar. Obviously, the
- paging bars function only if there are more than 18 puzzles available.
-
- "Clicking" on the NEW radio button pops up a vertical window
- in the middle of the desktop containing the names of any
- available crossword puzzles. Select a puzzle by positioning
- the mouse cursor on its name. The puzzle name is highlighted
- against a blue bar.
-
- Everytime you successfully solve a puzzle its extension is changed
- to XW! and it no longer appears in the puzzle selection window.
-
- To load the highlighted puzzle, "click" the left mouse button. To
- close the puzzle selection window without opening a new puzzle,
- "click" the right mouse button.
-
- NOTE: Every time you want to load a crossword puzzle, you have to
- "click" on the NEW button, highlight the puzzle's name in the
- selection window by pointing to it and "click" the left mouse
- button.
-
- You can open another puzzle even if you are in the middle of
- solving one puzzle. Any entries made to a puzzle are
- automatically saved before opening another puzzle or quitting
- CROSSDOWN.
-
- After completing the load puzzle procedure by pointing to the
- puzzle's name and "clicking" the left mouse button, the puzzle
- grid comes up on the CROSSDOWN desktop. If this is the first time
- that particular puzzle has been opened, the grid is empty.
- Otherwise, any entries made during previous accesses to the
- puzzle also appear. This automatic save feature allows you to
- work on one or more crossword puzzles at your leisure.
-
- The name of the opened crossword puzzle now appears on the
- desktop just above the CROSSDOWN logo/copyright panel.
-
- CROSSDOWN puzzles are solved in virtually the same fashion as
- printed crosswords. Find the ACROSS or DOWN clue corresponding to
- one of the grid squares, read the clue, figure it out, and fill
- in the answer.
-
- Position the mouse cursor on the first square of any ACROSS or
- DOWN entry within the puzzle grid. "Click" the left mouse button.
- The selected square is highlighted yellow. If you erroneously
- select a square which is NOT the first square of any ACROSS or
- DOWN entry, or is a black square, you hear a warning buzz and
- nothing happens.
-
- After you have "clicked" on a legal clue square and it is
- highlighted yellow, you must request the clue. Do this by
- positioning the mouse cursor on the ACR (Across) or DWN (Down)
- radio button and "clicking" the left mouse button. "Click" on the
- ACR (Across) button to see the ACROSS clue. "Click" on the DWN
- (Down) button to see the DOWN clue. Because not every white
- square begins both an ACROSS and a DOWN clue, you must "click" on
- the correct radio button. For instance, "clicking" on the DOWN
- button for a yellow square that does not begin a DOWN clue
- produces only a warning buzz.
-
- If the clue selection procedure is correctly followed, two things
- happen: the clue appears in the white clue box below the four
- main radio buttons at the right side of the desktop; all of the
- squares that comprise the word entry within the puzzle grid are
- highlighted yellow. The mouse cursor disappears.
-
- Fill the squares by typing in your answer from the keyboard.
- Letters are automatically entered in upper case. It is
- unnecessary to use the shift key or the caps lock key.
- Furthermore, only the letters A through Z, the SPACEBAR,
- the BACKSPACE key, the ESCAPE key (or left mouse button),
- the PLUS (+) key and the ENTER key are allowed during grid input.
- As letters are entered, the grid squares turn back to white from
- yellow and are filled in. After all the word entry squares have
- been filled in, no additional keyboard input is accepted. The
- mouse cursor reappears. The clue is erased from the clue box.
- (Of course you can always go back and change any previous
- entries you made to the puzzle--a lot easier than you can
- with a printed puzzle!)
-
- CROSSDOWN fully supports backspacing during puzzle input. If you
- make a mistake, use the backspace key as you would with any word
- processor. Note, however, that CROSSDOWN employs a destructive
- backspace; backspacing erases previously entered letters from
- their respective squares and highlights the erased squares
- yellow.
-
- Version 2.3 of CROSSDOWN introduced a helpful "hint" key. If
- you absolutely require assistance trying to fill in a word, press
- the PLUS (+) key to reveal the next letter of that word. You can
- keep on hitting the PLUS key to reveal as many letters of a word
- as you like but, hopefully, you won't.
-
- You have the following options:
-
- Hitting any of the keyboard keys A through Z fills in blank
- squares and overwrites squares containing previously entered
- letters. (In case you made a mistake, guessed the wrong answer to
- a clue, spelled a word wrong, you can always go back and change
- it!)
-
- Hitting the SPACEBAR clears the current square.
-
- Hitting the BACKSPACE key erases the current entry from the
- puzzle grid, square by square, and highlights the erased squares
- in yellow.
-
- Hitting the ENTER key while filling in a word skips that square.
- If the square is unfilled, it remains unfilled, If the square
- contains a previously entered letter, that letter remains
- unchanged.
-
- Hitting the PLUS key while filling in a word reveals the next
- letter of the word.
-
- Hitting the ESCAPE key (or right mouse button) while filling in
- a word skips all the remaining squares and ends the input
- procedure for the current clue only. Any unfilled squares are
- unfilled. Any squares containing previously entered letters (not
- overwritten) stay the same.
-
-
- ****************************************************************
- CHEATING
-
- Okay. You've worked on a section of a puzzle for hours and, face
- it, you're stuck. You've simply got to find out the answer for that
- Across clue. You can judiciously use the PLUS key or, in case you
- want to cheat on a grand scale, CROSSDOWN offers a hidden "Cheat
- Mode." (Shame on you!) Position the mouse cursor on the puzzle
- name bar, just above the CROSSDOWN logo box. "Click" on the left
- mouse button. The puzzle grid now displays all the right answers.
-
- To get out of "Cheat Mode," simply "click" the LEFT mouse button
- once more. The puzzle goes back to normal and you can continue
- working the solution.
-
-
- ****************************************************************
- QUITTING
-
- You can quit CROSSDOWN at anytime. You can quit from one puzzle
- and open a new one. Every time you exit a puzzle, either to quit
- the program or open a new puzzle, entries made to the previous
- puzzle are saved. This allows you to work on one or more puzzles
- over a period of time.
-
- To specifically QUIT from the program, position the cursor on the
- QUIT radio button and "click" on the left mouse button. Before
- exiting, CROSSDOWN checks the status of the current puzzle. If it
- has been correctly completed, you are treated to a short
- surprise. If the puzzle is incomplete, or incorrectly completed,
- a popup dialog box gives you the option of quitting or returning
- to the puzzle. (You can always go back to an incorrectly solved
- or incomplete puzzle after you have quit, anyway, because
- CROSSDOWN automatically saves all work done on a puzzle before
- exiting the puzzle.)
-
- NOTE: In addition to informing you that you have correctly
- completed a puzzle, CROSSDOWN changes the extension of all
- correctly completed puzzles from "XWD" to "XW!" so they no longer
- appear in the puzzle selection panel. If, for any reason, you
- want to re-work a puzzle that was correctly solved, simply make a
- fresh copy from the master diskette.
-
- Solve CROSSDOWN crossword puzzles in this manner.
-
- 1. "Click" on the first square of any ACROSS or DOWN word.
- 2. It turns yellow.
- 3. "Click" on the appropriate ACR (Across) or DWN (Down) radio
- button.
- 4. All the squares of the entry word turn yellow.
- 5. The clue appears.
- 6. Fill in the squares from the keyboard using the A through Z
- keys to enter letters, the SPACEBAR to clear squares,
- the BACKSPACE key to correct input mistakes, the ENTER key to
- bypass single squares, the PLUS key to obtain a hint, or
- the ESCAPE key (or right mouse button) to bypass
- the entire word.
-
-
- ****************************************************************
- CONSTRUCTING YOUR OWN PUZZLES
-
- There are probably as many ways to construct a crossword puzzle
- as there are crossword constructors. Because this is my software,
- I will briefly explain how I do it.
-
- American crossword puzzles conform to a set of standards. The
- most popular of these standards are the ones adapted by the New
- York Times. CROSSDOWN fully supports New York Times standards.
-
- To begin with, a puzzle should conform to one of five grid sizes:
- 15 x 15, 17 x 17, 19 x 19, 21 x 21 and 23 x 23. Some publications
- allow 13 x 13, or smaller, but these aren't serious puzzles. The
- diagram (placement of black squares within the grid) has to be
- diagonally symmetrical. If a black square appears in the upper
- left hand corner, there must be one in the bottom right hand
- corner, and so on throughout the diagram. No two letter words are
- allowed, and even three-letter words must be kept to an absolute
- minimum. Each letter square must be part of both an Across and a
- Down word; letters not interlocked in this way are forbidden.
-
- Themes are the newest "standards" applied to crossword puzzles.
- Although not required, themes are certainly becoming more and
- more preferred by publishers and solvers alike. In a really well-
- constructed crossword, the longest words are related by topic or
- reference. All CROSSDOWN puzzles have themes, identified by their
- titles.
-
- When I construct a puzzle, I first pick my grid size. This can be
- dictated by the theme (three or four 12-letter theme words are
- hardly enough for a 21 x 21 puzzle), or the market (the New York
- Times accepts only 15 x 15 puzzles for its daily editions).
-
- Next, I position my theme words on the grid, careful to avoid
- arrangements which necessitate two-letter words or other taboo
- elements. Additionally, I try to maintain a diagonal symmetry
- with the theme words themselves. Having done this, I put in only
- those black squares dictated by the theme words.
-
- Having satisfied myself that no awkward traps have been
- inadvertently set (such as words that end in 'Q', or 'KX'
- pairings), I then complete the diagram by arranging the rest of
- the black squares. Incidentally, most professional markets
- establish limits as to the number of black squares allowed in a
- puzzle. The New York Times permits no more than one-sixth of the
- total number of grid squares to be black.
-
- Now comes the hard part: filling in the rest of the squares with
- legitimate words, abbreviations or phrases. I figure that it
- takes me a good three or four hours to put together a 15 x 15
- puzzle. During the construction, I always discover that my
- original grid design contains "problem" sections and has to be
- altered. This is perfectly normal, as long as the changes
- maintain symmetry. At this point, I am at last ready to think up
- the definitions, or clues.
-
- Writing the clues is the last step. Therefore, it may also seem
- like the easiest, but this is far from the case. Boring clues,
- too many obscure clues, over-used clues can all lead to a puzzle
- being unceremoniously rejected by a puzzle editor. "Girl's name"
- is a definite no-no. "Australian dog" elicits yawns. "Chelated
- hydrocarbon"--? You see the point.
-
- Anyway, this should give you a cursory explanation as to how I
- construct a puzzle. It is by no means a tutorial. If you are
- really interested in making professional quality puzzles, I refer
- you to two excellent books on the subject: "Across and Down,"
- Simon & Schuster, 1984; "A Pleasure In Words," Simon & Schuster,
- 1981. Both books are by New York Times Crossword Puzzle Editor
- Eugene T. Maleska.
-
-
- ****************************************************************
- USING WRITECROSS
-
- Go to the drive\directory\subdirectory where the CROSSDOWN files
- are stored. Start up CROSSDOWN by typing XDOWN at the DOS prompt,
- followed by hitting the ENTER key.
-
- After a few seconds, you will see the CROSSDOWN desktop. Position
- the mouse cursor on the CONSTRUCT bar which is located just above
- the logo/copyright panel and "click" the left mouse. The screen
- now displays the WRITECROSS desktop and you are ready to
- construct your own puzzle.
-
- You navigate the WRITECROSS desktop with the mouse. By
- positioning the mouse cursor on specific areas of the desktop and
- "clicking" the left mouse button, you access WRITECROSS's many
- features.
-
-
- ****************************************************************
- CREATING PUZZLES
-
- At the upper right quadrant of the desktop are two "radio
- buttons" labeled OPEN and EXIT. Below these are a series of
- additional radio buttons. To begin constructing a puzzle,
- position the mouse cursor on the OPEN button and "click" the left
- mouse button.
-
- This pops up a puzzle selection window on the right side of the
- screen. At the top of this window is the label [CREATE] followed
- by the names of any existing crossword puzzles. To construct a
- NEW puzzle, position the mouse cursor on [CREATE] and "click" the
- left mouse button. Pointing to the label [CREATE] highlights it
- as white text against a blue bar. "Clicking" the left mouse
- button begins the puzzle construction process.
-
- To cancel puzzle construction, "click" the right mouse button.
-
- If you "clicked" on [CREATE], a dialog box pops onto the screen
- to verify that you wish to construct a new puzzle. "Click" on YES
- to continue or NO to return to the puzzle selection window.
-
- NOTE: Every time you want to create a new crossword puzzle, you
- have to "click" on the OPEN button, highlight [CREATE] from the
- selection window, "click" on the left mouse button, and "click"
- YES in response to the dialog box. Do this only the first time
- for each new puzzle you create. To re-open a puzzle, either to
- complete the construction or edit it, refer to the section "OPEN
- AN EXISTING PUZZLE."
-
- After you have done the above, the two GRID selection radio
- buttons change to yellow. You must now select a grid size for
- your new puzzle. Do this by "clicking" on the left GRID button.
- Every time you "click" on the left GRID button, the right GRID
- SIZE button changes. Available grid sizes are 11x, 13x, 15x, 17x,
- 19x, 21x and 23x. If the GRID SIZE button shows 23x and you
- "click" on the GRID button, the GRID SIZE button goes back to
- 11x. When you have cycled to the grid size that you want, "click"
- on the right GRID SIZE button to accept that size. The GRID
- buttons turn off and your selected grid size is "locked in."
-
- Now you must name your new puzzle. To guide you, the empty bar
- above the WRITECROSS logo/copyright panel turns yellow. From the
- keyboard, type in an eight-letter name for your new puzzle. As
- you type, the name appears inside the yellow panel. You can only
- enter up to eight letters. You can only enter valid MS-DOS
- filename characters. There is no need to use the shift key, as
- everything is automatically converted to upper case. If you make
- a mistake, you can use the backspace key to correct your input.
- When you are done, press the ENTER key to accept the name.
-
- NOTE: if another puzzle by the same name already exists, a dialog
- box asks you whether or not you want to overwrite it. Overwriting
- an existing CROSSDOWN puzzle wipes out any clue, letter or diagram
- data the puzzle may have originally contained! Only an empty grid
- remains!
-
- If you hit ENTER instead of typing in any title at all, CROSSDOWN
- opens a new puzzle and gives it the default name of UNTITLED. (You
- can do this intentionally if you want to go ahead and create a new
- puzzle, and name it later through DOS.)
-
- If you have followed the creation process successfully, a blank
- puzzle grid appears on the WRITECROSS desktop, ready for
- construction.
-
-
- ****************************************************************
- OPEN AN EXISTING PUZZLE
-
- To resume constructing, or to edit, a puzzle that has already
- been created, after loading CROSSDOWN and going to WRITECROSS
- mode, "click" on the OPEN button.
-
- From the puzzle selection window on the right side of the screen,
- point to the name of the existing crossword puzzle you want to
- re-open by positioning the mouse cursor on its name. Do not point
- to [CREATE]. The name becomes highlighted as white text against
- a blue bar.
-
- There is no longer any limit to the number of puzzles that can be
- displayed in the PUZZLE SELECTION WINDOW. The PUZZLE SELECTION WINDOW
- now features a quick, easy "paging" capability.
-
- Each page displays the names of 18 puzzles. The first page always
- begins with the [CREATE] option, followed by 17 puzzles.
-
- To the left of the PUZZLE SELECTION WINDOW are two additional "bars."
- You can page down by "clicking" anywhere on the bottom bar. Similarly,
- you can page up by "clicking" anywhere on the top bar. Obviously, the
- paging bars function only if there are more than 18 puzzles available.
-
- "Click" on the highlighted selection with the left mouse button.
- To close the puzzle selection window without making a selection,
- "click" on the right mouse button.
-
- NOTE: Every time you want to work on an existing crossword
- puzzle, you have to "click" on the OPEN button, highlight its
- name from the selection window by pointing to it, and "click" on
- the left mouse button.
-
- If you have followed these steps correctly, the selected puzzle's
- grid comes up on the WRITECROSS desktop, its name appears in the
- bar just above the WRITECROSS logo/copyright panel, and its grid
- size appears in the right GRID SIZE radio button.
-
-
- ****************************************************************
- MAKING PUZZLES
-
- After the puzzle has been opened and the grid is displayed, you
- use a variety of radio buttons accessible on the right side of
- the screen. You can only access buttons which are "turned on"
- (yellow).
-
- At the top right side are two buttons marked SAVE and EXIT. Below
- these are two TOOL buttons: the Box Tool shows an icon of an
- outline box next to a filled-in box; the Letters Tool shows an
- icon of letters running across and down. Below these are ACR
- (across) and DWN (down) buttons, now "turned off." Below this is
- a bar labeled AUTOCLUE. These are the only buttons used during
- puzzle construction.
-
- The Box Tool. To add, change, or remove black and white squares
- within the puzzle grid, first "click on the Box Tool. Position
- the mouse cursor on any of the grid squares and "click" the left
- mouse button to color that square black. Position the mouse
- cursor on any of the grid squares and "click" the right mouse
- button to color that square white.
-
- WRITECROSS ensures that the puzzle conforms to diagonal symmetry
- by automatically changing the "opposite" square along with the
- selected square. In other words, with the Box Tool active, every
- time you change a square, you actually change two squares.
-
- NOTE: "Clicking" on a square containing a letter automatically
- erases the letter, making puzzle editing much easier and faster.
-
- WRITECROSS keeps a running ratio of black squares to the ideal
- one-sixth allowance for every grid. Every time you "click" on the
- Box Tool, this ratio is upgraded and displayed in the upper right
- corner of the WRITECROSS logo box. For example, "13/48" means
- that 48 is one-sixth the total number of squares for the current
- grid and there are 13 black squares. This feature is very handy
- for constructing professional puzzles.
-
- The Letters Tool. To add or change the letters within the puzzle
- diagram, first "click" on the Letters Tool. The ACR and DWN radio
- buttons "turn on" whenever the Letters Tool is activated.
-
- Position the mouse cursor on any non-black puzzle square within
- the puzzle grid. "Click" the left mouse button. The selected
- square is highlighted yellow. (If you erroneously "click" on a
- black square, you hear a warning buzz and nothing happens.)
- Select the direction--down or across--in which you want to input
- letters by "clicking" on the ACR or DWN radio button.
-
- All the white squares in a line along the selected direction from
- the yellow square to the first encountered black square or the
- edge of the grid are highlighted yellow. Existing letters in any
- of the highlighted squares remain. The mouse cursor disappears.
-
- Fill in the squares by typing from the keyboard. Letters are
- automatically entered in upper case. It is unnecessary to use the
- shift key or the caps lock key. Furthermore, only the letters A
- through Z, the SPACEBAR, the BACKSPACE key, the ESCAPE key (or
- the left mouse button) and the ENTER key are allowed during grid
- input. As you type, the grid squares turn back to white from yellow
- and are "filled in." After all the highlighted squares have been "filled
- in," or you press the ESC key, input is ended. The mouse cursor
- reappears.
-
- You have the following options with the Letters Tool active:
-
- Hitting any of the keyboard keys A through Z not only fills in
- the blank squares with letters but overwrites any squares
- containing previously entered letters.
-
- Hitting the SPACEBAR clears the current square.
-
- Hitting the BACKSPACE key erases the current entry from the
- puzzle grid, square by square, and highlights the erased squares
- in yellow.
-
- Hitting the ENTER key while filling in a word skips that square.
- If the square is unfilled, it remains unfilled, If the square
- contains a previously entered letter, that letter remains
- unchanged.
-
- Hitting the ESCAPE key (or the left mouse button) while filling
- in a word skips all the remaining squares and ends the input
- procedure. Any unfilled squares are unfilled. Any squares
- containing previously entered letters which have not been
- overwritten stay the same.
-
- You can alternate between use of the Box Tool and the Letter Tool
- as much as you like. The Box Tool can be used on any square
- within the grid. The Letter Tool can only be used on non-black
- squares. If you decide to change the diagram and replace a pair
- of black squares with letter squares, first use the Box Tool to
- change the black squares (remember diagonal symmetry), then use
- the Letter Tool.
-
- NOTE: Because puzzle grids are odd-number sizes and diagonally
- symmetrical, the exact center square, and only the exact center
- square, does not have a counterpart.
-
- Although most professional puzzle markets do not accept crosswords
- with clues less than 3-letters long, CROSSDOWN permits you to
- make puzzles with 2-letter and 1-letter words. However, CROSSDOWN
- will not define or number (in printout) these "unkeyed" squares
- in order to conform to cryptic puzzle standards.
-
- Autoclue. After you have completed the diagram, filled in all the
- across and down words and are generally satisfied with the
- construction of your puzzle, it is time to write the definitions,
- or clues. WRITECROSS makes this task exceptionally easy by means
- of the Autoclue feature. You don't have to worry about which are
- Across words and which are Down words. Autoclue figures that out.
- You don't have to worry about overlooking a word. Autoclue sniffs
- them all out and presents them to you in a sequential fashion.
-
- To start, "click" on the Autoclue bar. If the puzzle is not fully
- completed, Autoclue informs you of this fact with a pop-up dialog
- box and returns you to the construction process! If the puzzle is
- properly finished, Autoclue displays a definition input window on
- screen. The mouse cursor disappears.
-
- Puzzle words are displayed, in turn, at the top left of the
- panel. The top right of the panel tells you whether each word
- runs Across or Down. Use the keyboard to type the clue for each
- word in the space provided. All alphanumeric letters, both upper
- case and lower case, punctuation marks and various symbols can be
- used. Backspace normally to correct any input errors. You have a
- maximum of 60 characters for each clue.
-
- (You should keep all of your clues short, however. Professional
- crossword markets frown on too many clues exceeding even 40
- characters in length!)
-
- To accept your clue, press the ENTER key. Autoclue clears the
- definition panel and goes on to the next puzzle word. You can
- quit out of Autoclue at any time. To quit, press the ESC key.
-
- NOTE: If you input or edit a clue and then press the ESC key to
- quit, the new clue or current edits are not saved. To quit
- Autoclue following any new input or changes, press the ENTER key
- first to accept the data and then press the ESC key.
-
- You do not have to write all of the clues at one sitting. You can
- go back to your puzzle as often as you like and use Autoclue to
- enter additional clues or change existing ones.
-
- NOTE: If a clue was previously input, it is displayed in the
- definition panel. You can press ENTER to accept this clue and go
- on to the next one, or you can edit the existing clue.
-
- Keep in mind that every time you start up Autoclue, it begins
- with the first puzzle word. However, all you have to do is press
- ENTER to accept an existing clue. By holding down the ENTER key,
- you can cycle through clues so fast that, even with a 23 x 23
- puzzle, it takes only seconds to find your place.
-
- Autoclue does not define 1-letter ("unkeyed") words.
-
- After entering the last clue of the puzzle, Autoclue exits
- automatically.
-
-
- ****************************************************************
- SAVING OR QUITTING
-
- You can exit from WRITECROSS at any time by "clicking" on either
- the SAVE or EXIT radio button. The SAVE button does what it says:
- it lets you SAVE your work without having to exit from the
- CROSSDOWN program. At any time during puzzle construction,
- position the cursor on the SAVE radio button and "click" the left
- mouse button. A dialog box pops up and asks you if you want to
- quit. "Click" on YES to go ahead and quit, if you like. Or
- "click" on NO and continue constructing your puzzle, secure in
- the knowledge that all your efforts up to this point have been
- saved to disk.
-
- The EXIT button exits from WRITECROSS, but does not save any
- work done during the current session. Before exiting, if any
- recent work has been done to the puzzle and it has not been saved,
- EXIT presents you with a dialog box to verify that you really want
- to exit without saving. "Click" on YES to discard your work and
- exit, NO to return to WRITECROSS.
-
-
- ********************************************************************
- MULTIPLE CONSTRUCTING
-
- To quit from WRITECROSS mode, "click" on the EXIT button. This now
- returns you to the CROSSDOWN opening desktop. From here, you can
- return to WRITECROSS and work on another puzzle. But you can only
- switch to WRITECROSS as long as the CONSTRUCT selection bar is
- visible.
-
-
- ****************************************************************
- PRINTING PUZZLES
-
- You can now print directly from CROSSDOWN! First, make certain that
- you are in CROSSDOWN mode. If you are in WRITECROSS, save your work
- and "click" on the EXIT button.
-
- Load the puzzle that you want to print by "clicking" on the NEW
- button. Then select the puzzle from the Puzzle Selection Window.
- Directly below the PUZZLE NAME bar and above the copyright/logo panel
- is the PRINT bar. "Click" on the PRINT bar with the left mouse button.
- The PRINT OPTIONS window opens. You have four options: manuscript,
- numbered grid, solution grid, and puzzle page. These options are
- fully defined later in this section.
-
- The MANUSCRIPT option is an enhancement of the /c switch (print clue
- pages) option, and is primarily intended for constructors to output
- their puzzles in manuscript format. The clue pages are output double-
- spaced with clues listed on the left-hand side of the page and
- corresponding answers tabbed over to the right. A final page is output
- of the puzzle grid with numbers and the solution.
-
- "Click" on the box to the right of a print option to select that print
- option. The box is filled in. "Click" on a selected print option to
- de-select the option. The box is cleared.
-
- You can select any number of print options at any time.
-
- "Click" on PRINT to begin printing. If you change your mind and do not
- want to print, "click" on CANCEL. Note: if you "click" on PRINT, but
- haven't selected any print options, CROSSDOWN automatically cancels
- the print operation.
-
- During printing, the CROSSDOWN desktop clears and is replaced with a
- "Printing In Progress" message. After printing is completed, the
- CROSSDOWN desktop returns.
-
- STANDALONE. The CROSSDOWN printer utilities can also be used by
- themselves. Note that with Version 2.8 of CROSSDOWN, the default
- printer is now named XWD2LPT1.EXE.
-
- At the DOS prompt, type the filename of the driver, leaving off
- the EXE extension just the way you would run any other executable
- application file. Follow this with a space and the name of the
- puzzle file. (The XWD extension is unnecessary.) Follow this with
- a space and type in one or more of four possible command line
- switches, with a space separating each additional switch. Hit
- ENTER to begin.
-
- XWD2LPT1 puzzle[.XWD] /p [/p] [/p] [/p]
-
- You can also type the filename of the driver all by itself to
- obtain an on-screen usage guide.
-
- XWD2LPT1
-
- The command line switches tell the program what types of output
- you want. Each switch is preceded with a slash. They are:
-
- /c ............. print puzzle manuscript
- /n ............. print a numbered grid
- /s ............. print the solution
- /1 ............. print a complete puzzle
-
- The /c switch. This option prints out the puzzle clues, double-
- spaced, with the corresponding answers down the right side of the
- page, followed by the puzzle solution. This is the standard
- manuscript format used to submit puzzles to editors.
-
- With the /c switch CROSSDOWN automatically prints your name,
- address, etc., on the first page of the clues. To do this, the
- XWD2PRN.INF file must be included in the same directory as the
- XWD2LPT1.EXE driver. XWD2PRN.INF is a straight ASCII text file
- which you can edit with any word processor. But it must be saved
- in ASCII format!
-
- The /n switch. This option prints out a numbered, blank crossword
- grid in maximum resolution. Each box in the grid is approximately
- 5/16-inches square. The /n switch is the best choice for
- producing a very high-quality, camera-ready puzzle grid for
- publication. It is also necessary to include one of these pages
- along with the clue pages when submitting puzzles to editors.
-
- The /s switch. This option prints out the crossword grid with all
- the answers filled in.
-
- The /1 switch. (A slash, followed by the number one.) This option
- prints out a blank, numbered crossword grid and the Across and
- Down clues on a single page, formatted the same way as daily
- newspaper puzzles, ready for solving. You can print out your
- puzzles this way to give to others. Because it outputs in maximum
- resolution, you can also use the /1 switch to produce a complete
- puzzle on a single page for inclusion in newsletters and the
- like.
-
- PLEASE NOTE: With larger puzzles (greater than 17x17), it isn't
- always possible to contain the grid and clues on a single page
- and still maintain legibility. In such cases, CROSSDOWN fits as
- many clues as it can on the first page and prints the rest, in
- columns, on a second page.
-
- Here's what a typical command line looks like:
-
- C:\>XWD2LPT1 PUZZLE5 /n /1
-
- At the DOS prompt, the driver for an Epson 9-Pin impact printer
- is invoked to print PUZZLE5.XWD. The first command line
- parameter, /n, requests a blank, numbered grid. The second
- command line parameter requests a complete puzzle on one page.
-
- Output produced by CROSSDOWN is in rasterized, or bit mapped,
- form. Because of this, printing can take from a few minutes to
- nearly one-half hour, depending upon puzzle size and combination
- of options chosen.
-
- Impact printer users obtain best results by setting the zero mark
- on their printer platens about one-quarter inch to the right of
- the left side paper perforations.
-
- It is advisable to run CROSSDOWN printer utilities from a hard
- drive. The program saves temporary data to disk and makes
- frequent disk accesses. A hard drive speeds the process
- immeasurably.
-
- NOTE: these printer drivers store rasterization information
- in a temporary disk file, which can be quite large. THERE MUST BE
- AT LEAST 500K OF FREE DISK SPACE available on the drive/directory
- from which you are printing or unexpected results can occur!
- (Many thanks to Alan J. Cohen of Silver Spring, MD., for his
- efforts in helping to figure this one out.)
-
-
- CHANGING PRINTERS. It is expected that you will be using one kind of
- printer with CROSSDOWN. The Shareware Version of CROSSDOWN includes
- only the Epson 9-Pin dot matrix printer utility because this is by
- far the most common printer mode currently in use. Printer utilities
- are also available for Hewlett-Packard Laserjets, Epson 24-Pin dot
- matrix and PostScript.
-
- IMPORTANT: Printer drivers for CROSSDOWN are continually being
- developed and improved. In order to reduce download time and costs,
- only the most common driver has been included, that for Epson-
- compatible 9-pin impacts. Additional printer drivers can be
- requested AT NO CHARGE to facilitate your trial of this software.
- Contact me via mail, on CompuServe, GEnie or by telephone (refer
- to TECHNICAL SUPPORT below.) If a driver for your printer is not
- currently available and you can supply the appropriate bit-mapping
- codes, I will be happy to develop a driver for a modest fee.
-
- You can change or upgrade printers at any time. Copy the new
- CROSSDOWN printer driver to the drive/directory where the CROSSDOWN
- files are stored as XWD2LPT1.EXE.
-
- copy A:\XWD2HPL C:\XDOWN\XWD2LPT1.EXE
-
- This command copies the Hewlett-Packard printer driver from the
- disk in Drive A to the XDOWN subdirectory on Drive C: and makes
- it the default printer driver.
-
- Puzzle manuscripts customarily have the author's name and address
- on the first page of definitions. CROSSDOWN's printer utilities
- get this data from the XWD2PRN.INF file. It is a plain ASCII file,
- written with any word processor in ASCII mode. A sample XWD2PRN.INF
- file is included in this shareware package. Change the data
- to suit your needs, but DO NOT change the filename. If an
- XWD2PRN.INF file is present on the same directory as the printer
- driver, CROSSDOWN prints the text as a heading on the first page of
- definitions. If the XWD2PRN.INF file is not present, no special
- heading is printed.
-
-
- ****************************************************************
-
- ABOUT WRITECROSS
-
- "Why doesn't WRITECROSS construct crossword puzzles for me?"
- WRITECROSS is not a toy. It was developed to assist in the
- construction of professional quality puzzles. This process
- normally involves a lexicon of several hundred thousand words and
- phrases. Add diagraming, theme development to the task and you
- end up with infinite variables and permutations--no problem for
- an intuitive human brain. But software to do this would take
- years to code, cost hundreds of dollars, probably need to run on
- a mainframe, and would be eschewed by the majority of
- professional constructors, anyway!
-
- "What can I do with puzzles I make with WRITECROSS?" Puzzles
- constructed with WRITECROSS can, of course, be solved with
- CROSSDOWN. You can duplicate or distribute your own puzzles as
- far and wide as you please, either by themselves or with the RUN-
- TIME version of CROSSDOWN which is included on your master disk.
- And you can even submit your puzzles to CROSSDOWN c/o Sam
- Bellotto Jr. If accepted, your puzzle is included in an upcoming
- CROSSDOWN Puzzle Disk and you receive payment for it.
-
-
- ****************************************************************
- ERROR MESSAGES
-
- If something goes wrong, CROSSDOWN is usually the first to tell
- you about it. The on-screen error messages are really self-
- explanatory.
-
- **ERROR: No mouse currently installed! If CROSSDOWN fails to load
- and this message appears, it means that your mouse driver is
- missing from RAM. Check your system hardware or CONFIG.SYS file.
- You do have a mouse, don't you?
-
- **ERROR: This isn't an EGA or VGA monitor! CROSSDOWN only runs on
- computers with EGA or VGA monitors. Again, check your system
- hardware. If you are certain you have the right monitor, maybe
- something is wrong with your video or you may have a non-standard
- EGA or VGA card.
-
- **ERROR: Cannot find any crossword files! The crossword puzzle
- files have an XWD extension and they must reside on the same
- drive\directory\subdirectory as the main XDOWN.EXE program. You
- must be logged onto that drive\directory\subdirectory or it must
- be in your path statement.
-
- **ERROR: Not in XWD file format! The puzzle file you tried to
- load was probably corrupt. In which case, CROSSDOWN renames the
- damaged file with the extension of BAD. Get a new copy of the
- problem crossword file from the master disk and erase the old one
- (now with the extension BAD).
-
-
- ****************************************************************
- ABOUT THE AUTHOR
-
- CROSSDOWN's developer, Sam Bellotto Jr., has been constructing
- crossword puzzles professionally since 1979. He is a frequent
- contributor to The New York Times and his puzzles have also
- appeared in numerous Simon and Schuster crossword collections,
- the pages of Games magazine and other popular puzzle markets.
- Bellotto is a charter member of the American Crossword Puzzle
- Academy.
-
- By the way, the ten-letter solution for a "1931 Gershwin song"
- is DELISHIOUS. A "Meat made in the age of dinosaurs (7)" is
- SAUSAGE.
-
- ****************************************************************
- PLEASE REGISTER NOW!
-
- If, after a reasonable trial period, you find CROSSDOWN
- worthwhile, you are encouraged to become a registered user.
- Registration fees make possible further development of CROSSDOWN
- and additional sets of puzzles.
-
- All registered users of CROSSDOWN receive not only the latest
- version of the software available at the time of registration,
- but the next major upgrade after that absolutely FREE! In
- addition, registrants get regular mailings about the CROSSDOWN
- software, additional sets of puzzles and enhanced product
- support. But you can't get any of this if you don't register.
- So register NOW by sending your check or money order for the
- sum of $30.00 plus $ 0.75 shipping for a total of $30.75 in
- US or Canadian funds to:
-
- CROSSDOWN
- 133 Akron Street
- Rochester, NY 14609-7618
-
- >> Make checks payable to Sam Bellotto Jr.
-
- Please print the accompanying file, REGISTER.FRM, fill it out
- and send it in with your registration fee.
-
- Credit card customers can order the registered version of
- CROSSDOWN directly from Software Excitement! on CompuServe.
- Use GO SE to access the Electronic Mall. Or contact Software
- Excitement!, 6475 Crater Lake Highway, Central Point, OR 97502,
- telephone 1-800-444-5457.
-
- You can also order directly from Public (software) Library via
- most credit cards by calling 800-242-4PsL or by FAX to
- 713-524-6398 or by CompuServe at 71355,470.
-
- Orders are normally shipped within 24 hours of receipt of
- registration; checks are not deposited until AFTER the order is
- shipped.
-
-
- ****************************************************************
- UNLIMITED PRODUCT SUPPORT
-
- Both registered and unregistered users of CROSSDOWN are welcome
- to call me at (716) 482-8092 evenings, generally between the
- hours of 7 pm and 12 pm, and anytime on weekends. Letters are
- answered usually within a couple of days. My E-mail address on
- GEnie is S.BELLOTTOJ. My E-mail address on CompuServe is
- 70724,2075. Registered users, in case of a dire emergency, can
- call me collect. Registered users are also invited to suggest
- features they would like to see incorporated into future
- releases of CROSSDOWN or ask for particular kinds of puzzles
- or puzzle themes. No request is too extreme.
-
-
- ****************************************************************
- ABOUT SHAREWARE
-
- The concept of shareware has proven to be a very successful way
- to market computer software. Shareware products are NOT public
- domain. You may freely duplicate and distribute the shareware
- version of CROSSDOWN, and any puzzles you construct yourself with
- WRITECROSS. However, CROSSDOWN, WRITECROSS and the XWD file
- format are all copyright (c) 1992 by Sam Bellotto Jr.
-
- The registered version of CROSSDOWN and all puzzles in the XWD
- file format offered for sale or distributed by Sam Bellotto Jr.
- are owned exclusively by Sam Bellotto Jr. and may not be
- reproduced, distributed, sold, altered or incorporated into any
- other software product, in whole or in part, without express
- written permission from the author.
- _______
- ____|__ | (R)
- --| | |-------------------
- October 12, 1992 | ____|__ | Association of
- Sam Bellotto Jr. | | |_| Shareware
- 133 Akron Street |__| o | Professionals
- Rochester, NY 14609-7618 -----| | |---------------------
- (716) 482-8092 |___|___| MEMBER
-
- ****************************************************************
- ****************************************************************
-